worldrave @ 17:21
Hey everyone. It looks like a new beta of Sintendo came out. Which is a early WIP version of SNES9x EMU for the Dreamcast. Below is the link to the site to pick it up.
New updater here. Posted by
worldrave @ 3:24
BTW- I'd like to introduce myself. My name is WorldRave, i will be updating some news on this site about new DC Stuff whether hardware related or the progress of current EMU's either coming out or ones already out.
Gleam! NEW demo out! Posted by
worldrave @ 3:20
A new Gleam! demo has came out on the Gleam! site. It so far only plays a demo rom that he built in. IT will not load other roms. Just grab the demo and burn it on CD or use an upload cable hookup to the PC. Check out there website!!
Boob!boy logos / splash screens... Posted by
CyRUS64 @ 20:35
A lot of people have sent in possible logos / splash screens for Boob!boy - they are all very much appreciated, and when i have time ill put up a poll where you guys can select which logo will be the default! In the final version you will also be able to select which logo you want to use... To all the people who've worked hard on these logos/screens they are all great and i'll credit you all on the site soon.
I myself haven't had a chance to do any coding for the last couple of days, but hopefully will do soon.
a few new sites Posted by
intrnal @ 18:52
Hello, this is my first update. I have recently joined the site as a roving reporter. There are a few new dc emu sites popping up around and I just thought i would mention them to the boob readers. The first site today is Tempest.
They are a group who are attempting to create a Sega Saturn emu for the dreamcast. Another site is dcGleem, which is a attempting to create a nes emulator also. The last one on this site seeing tour is Sintendo, the home of a super nes emulator in progress. Well dont worry there will be more posts from me, but this is all for now. enjoy.
Archive Posted by
CyRUS64 @ 0:58
I've added a news archive page... the link to this can be found above!
GypPlay FAQ by Ez Posted by
CyRUS64 @ 10:58
I've put up a FAQ for GypPlay. This was extremely kindly sent in by Ez, and can be found on the documentation page. Please read this before emailing us about how getting it to work.
a bit longer... Posted by
CyRUS64 @ 1:22
Recently I've been working on porting a GameBoy emulator. After quite a few days of coding and headaches it now compiles happily on the pc and dreamcast. I was thus hoping to bring you some screenshots / videos of it working on the dreamcast tonight, but although it is working fine on the pc for some reason it is still displaying just a black screen on the dreamcast. (I expect this is due to some problems with the dinput, which is obviously dc specific). My stock of cdrs is also running perilously low, but will hopefully be replenished soon, and as soon as i fix the problems i will post some screens/videos - at this stage i will then need to put together a simple gui for selecting which game on the cd to play. Please don't ask when the emulator is likely to be released, because i just don't know - but what i do promise is that i will keep you guys updated.
The emulator is a port of the Windows gameboy emulator Virtual Boy, so if you want to see what is in store go check it out at http://www.emuhq.com/vboy - i kindly thank the author for sending me the source code and allowing me to attempt a port of it. It truly is a great emulator!
If anyone wants to make a logo / splash screen for this emulator, to be called "Boob!boy", please send it in - it would be much appreciated.
CyRUS64 @ 11:54
Emulators... Posted by
CyRUS64 @ 11:43
The NES Emu from which I recently posted some pics was a port of an emulator called Emuschool, which can be found at http://emuschool.vintagegaming.com
Many people have asked me "If you have a working Nes emulator, why has it not been released?" The answer is that the compatiblity and speed of my port is exactly the same as the final windows version. If you go to the above site, and download the final windows version and try it out, you will see that almost all games DO NOT WORK, and of those that do, only a few display more than a couple of screens. Demos do work, but the emu itself is extremely slow (<1fps!). For this reason I am not planning on releasing this emu. Firstly I would receive a lot of complaints such as, "This game doesn't work..." and secondly it wouldn't be fair to have you guys wasting cdr after cdr on something which is essentially "useless".
You might then ask, "Why did you port this emulator?"
The answer to that question is that the emulator as its name suggests is there to teach others about emulator programming, more of which is highly needed. It allowed me to learn much about porting an emu, and it'll hopefully put me in good stead for the future.
I am at present attempting to port another emu, but I won't give any more information until the "fruits of my labour" begin to show... hopefully it won't be too long :-)
Good news for you modchip owners... Posted by
CyRUS64 @ 20:40
I've put up a doc in the Documentation section which describes how you can play VCDs or swap cds using GypPlay. ie:you can have 1 cdr with GypPlay on it, and another with the videos on... however you do require a modchip for this to work, and not all modchips allow this. This doc was written by The Gypsy.
GypPlay 1.1 Posted by
CyRUS64 @ 2:18
I've replaced the original GypPlay 1.0 files with GypPlay 1.1
These can be downloaded from the Tools page.
GypPlay v1.1 is slightly faster and should have less
frame drops/jitter. The "Toggle Info" option that
displays the name of the file had to be removed, but the time elapsed/remaining is still there...
Multisession cds... Posted by
CyRUS64 @ 21:42
It seems that you can use multisession cds with GypPlay (ie:add movies on to different sessions) but the Utopia BootCD is NOT compatible with multisession cdrs. This update was again sent in by Phantasm and here it is in detail:
"I tried burning some samples from the katana devkit
for the first time tonight and it seems that my
earlier statement about multi-session is not quite
I burnt the teapot example onto a cdr and it booted
and ran fine, however when I added another session
with one of the other examples it still booted the
teapot demo. It seems that even though GypPlay
supports multi-session as I previously stated the
utopia boot cd however does not.
This is a rather dissapointing discovery for me as it
means unless there is an update to the utopia boot cd
released we will not be able to use the technique I
described earlier for development."
Bad news, but still much appreciated... looks like it might be worth looking for that screwdriver again.
Updates... Posted by
CyRUS64 @ 12:40
I've updated the Docs page with better pics of getting cdrws to work (which were kindly sent in by ^POPS^) and some info on multisession cdrs which are an easier alternative to physically opening up the dc. (this info was sent in by Phantasm).
On top of this I've updated the Tools page with info about GypPlay and added a page with features / information on how to use it.
If u have anything to send in that others might find useful feel free to! We really do appreciate the info that gets passed on to us.
Also i will soon update the Emulators page with information about dc emus that are "work-in-progress".
We are also on the lookout for someone who is interested in joining Boob! as an updater... particularly concerning extra-boob (ie:non-boob) developments / emulators.
GypPlay help Posted by
CyRUS64 @ 23:48
I've put up some instructions on using GypPlay...
They can be found here
Video player features... Posted by
CyRUS64 @ 14:15
These are the features of the just-released GypPlay video player:
- Will play multiple movies from one disc. It walks through the entire
disc searching for anything ending in .mpg, .mpeg, or .avi and plays
- Has common controls: Pause/Rewind/Fast-Forward
- Has nifty control: Variable-speed REW/FF based on analog stick!
- Time display (time elapsed, time remaining for current movie)
- Skip movie (move on to the next on the disc, if any)
- Allows swapping of real GDs only... wince provides routines for swapping gds but these do not work with cds... if anyone has been able to swap cds in wince please email me.
New Video Player: GypPlay 1.0 Posted by
CyRUS64 @ 11:37
I'd like to announce the release of a new video player. There are 2 versions:
The first version will have to be used in the same way as Boob!Play and use a Midway rip (you must legally own the original) and can be found here: GypPlay 1.0 (60kb)
The second version is an all-in-one version and contains the necessary files to burn the video player. It can be downloaded from here: GypPlay Full 1.0 (1.7mb)
Once you have unzipped one of the 2 versions (gypplay.zip+midway or gypplayfull.zip) you can then name the videos whatever you want
as long as they end with .mpg, .mpeg, or .avi - please remember that divx-avi is different, and will not work!
If you get confused and don't know how to get this to work, there are lots of sites out there which give instructions on how to get Boob!play to work. This is the same method (minus the midway stuff for GypPlay full), so just follow them.
This video player has been coded by The Gypsy, so all credit goes out to him... expect more great Boob! releases soon :-)
Please email The Gypsy with comments/suggestions.
NES Emu... Posted by
CyRUS64 @ 18:36
I'll be updating the Emulators page with more pics regularly, so if u want the latest updates on my progress they will be mostly found there.
Also, i've fixed the 1/4 screen bug :-)
*Update* - a pic of Tennis can now be found in the emulator section. This is running full screen.
First emu for the dc? not quite... Posted by
CyRUS64 @ 16:24
Anyway here's a pic of a nes emu port ive been working on. This is still running on a pc though. The reason is that the best way to write dc stuff at the moment is to code for both the pc and the dc at the same time. However i have coded the directx stuff and other functions so that they should compile happily and run on the dreamcast when the time comes. I have also coded a shitty debugger which uses directx to display the current status of the registers and other relevant information... the file io routines had to obviously be rewritten aswell.
At the moment as you can see from the pic of Super Mario Brothers, it only takes up a 1/4 of the screen and is running in 8bit color... ill fix these soon.
The emu ive ported/rewritten is itself in a very basic state so dont expect anything much in the next couple of days. But i will from now on start posting regular updates and pics.
I will give due credit to the original emu author when i get it running a bit more stuff.
Super Mario Brothers
Current Status Posted by
CyRUS64 @ 2:17
I apologize about the fact that there have been no more releases of Boob!play. The main goal of this is to "quieten down" the Boob! development scene. My personal aim for Boob! is to be able to document in detail my ongoing projects and hopefully both be taught by and teach others. If i feel there is the required support and the people who take a part in Boob! are interested and imaginative developers, rather than lamers wanting things for themselves, then eventually my projects will all become opensource, so you guys too can enhance them.
I myself haven't worked on Boob!play since the original release but others (they'll be named when the time comes) have been doing some work on a "sequel"... (which will be the FIRST proper release) I myself am working on a simple directx debugger for the dc which can be used in the development of emus, as well as doing some work on a NES emulator. You guys must remember that this sort of work does take time, but you should be able to expect some great releases soon.
I'd also like to thank Lowlife who has made a great intro pic for Boob!, and the other Boob! members who have been doing some great DC research too.
The majority of you guys have been great, but as always in life the minority can sadly have a more damaging effect... keep supporting Boob! and hopefully we'll be able to reward you in return.
btw guys, if u happen to come across Numbski, be nice, cuz it seems he was right all along about cd-rws being able to work :-)
Promised util Posted by
garpster @ 6:19
Howdy Boob fans.
Here is the util I promised.
After your binary is created, use this utility to convert it to
S-Record format for uploading via the serial slave.
DC S-Record Util
DC and R's, RW's and GD's Posted by
garpster @ 23:54
Ok, I thought it was a bunch of horse manure.
I adjusted the indicated potentiameter, until I got a reading of .455 (DMM set to 2k).
DC now reads RW's, R's and GD's.
Anyone know if this is harmful for the laser?
(Can you read resistors in circuit?)
Somebody else reported that their setting was 544.
So take that as you will....
CD-RWs Posted by
CyRUS64 @ 23:48
This cd-rw thing DOES work. Various people have tried it and have it working...
SteddyMan sent in a bit more info:
"Just thought I'd let you know that I have adjusted the pot and have it working.
Use 544 Ohms for the reading across the pot."
Thanks guys for all these extremely useful emails, keep them coming in :-)
CD-RW pics Posted by
CyRUS64 @ 16:38
Here are a couple of pics to show how to make your dc read cd-rws!
These were kindly sent in by z100_man:
Note: Do remember that this will violate your Dreamcast warranty. Boob! takes no responsibility to any damage you might do to your dc. Remember this catchy phrase: "If in doubt leave any modification out."
Each pic is about 50k, and i apologise for the messed up colours.
CD-RWs again... Posted by
CyRUS64 @ 12:32
I read this on a message board at a great Sega site called Eidolon's Inn
This was posted x15jq:
Today I decided to install a blue led in my dc. I became curious why the dc didnt read rw's. So i took apart the gd assembly (mine is samsung)and there is a bias screw under the ribbon. After playing with it for an hour, i found that when u turn it clockwise, the laser power increases and lets u have the dc read rw's. I have screenshots of doing the procedure if you need them."
Naflign if u read this could you please get in touch so we can publish the exact details...
Katana/serial Posted by
garpster @ 19:29
Ok, it's now official. Katana SDK demos can be uploaded via serial cable. Here's how to do it.
1. Ensure you have latest Serial-Slave (V103 or later). Get it here: http://marcus.mangakai.org/dc
2. Build serial cable.
3. Hook serial cable to DC and PC.
4. In makefiles, BIN=TRUE, GNU=FALSE, DEBUG=FALSE
5. Use objcopy to convert this to SREC, or else wait until I post the 'Rad-vert' util.
6. Have fun.
CD-RWs do NOT work Posted by
CyRUS64 @ 23:15
Its pretty clear now that the information sent to me earlier by Numbski was utter rubbish... i dont really understand what purpose it served. If it were to be true that cd-rws were usable it would have made dc development so much easier but due to emails from various people it is almost certainly true that the dc cannot read cd-rws - btw: thanks John and Sacha! It seems that the only affordable way of developing will now be via the serial cable.
CD-RWs Posted by
CyRUS64 @ 11:19
I got a useful email from Numbski which may well help all you prospective dc developers:
"This won't help your speed any, but it'll help your pocketbook. The DC can read cdrw's just fine, and if you burn a "coaster", just pop it into Nero, erase it and try again. Trust me on this. :)"
*UPDATE*: Apparently this is actually false information... Tubooboo posted this on the message board:
burnt: Namco Museum on following media:
Intenso CDRW (noname) --> doesnt work
TDK CD-RW 650 --> doesnt work
Yamaha CRWM74R4X --> doesnt work
B-W-E CD-RW 74 --> doesnt work
SONY CD-RW 74 --> doesnt work
I heard from somebody Kodaks would work, but i start
to doubt that. They didnt even spin up really in the
bootloader, the DC just tries to read the TOC or so
it seems, fails, and stops the drive again (all brands
I tried same result).
Any light on this issue? Plz try Kodak CDRWs... i am
fed up for now... ;-)
If Numbski reads this, feel free to email me what brand actually works!
I'd like to apologise Posted by
CyRUS64 @ 23:54
I've been really confused. Basically i haven't been working on Boob!play cuz i thought Quicksilv was doing some work on it. I have only just managed to contact him, and found out that he hasn't been.
I myself have been looking into porting some emus to the DC, but this in itself is going to take a lot of work. There are just so many things I want to do, but the scene moves so fast that it is difficult to do it in adequate time.
Therefore if anyone is interested in helping out and coding for Boob! do email me asap.
Also the other problem i've been having is in testing : i code something -> it compiles fine -> i burn a cd -> it doesnt work
Therefore is it an error in my coding or a badly burnt cd? Its gonna be difficult to code anything nice with the huge expense required :-(
DC Demo Scene Posted by
garpster @ 20:50
Lots of action going on in the DC Demo Scene. Nothing that can be released as of yet, but lots of testing with all the new toys that can be found around the net.
TS_Garp has managed to get a static screen (bmp) to display in 640x480 resolution, simply by modifying the video.s assembly source found at http://marcus.mangakai.org/dc
Using the serial cable takes a long time, but it's cheaper than having to burn a CD-R for every test.
files Posted by
CyRUS64 @ 17:26
Since we have moved servers Boob!play can now be downloaded here (its the same version as before)...
Sorry Posted by
CyRUS64 @ 12:21
I'd like to apologise for the lack of updates lately, but we have only just got Newspro up and running on the new servers. Jandaman has set up some great message boards so do go and check them out.
Expect frequent updates from now on...
Also if there are any dead links please email me the problem.
New Host Posted by
jandaman @ 7:29
Just like to mention Boob is hosted by www.dcwarez.com If you would like the latest news in the DC scene, feel free to visit. The Boob site can be accessed using www.boob.co.uk